The uncompressed version will be automatically open. Choose Yes and save the uncompressed version somewhere (call it whatever you want, extension doesn't matter). You'll be asked if you want to unpack the file.(Remember that AppData is a hidden folder, you might need to tell Windows to show hidden files and folders.) Choose a file whose name contains "cardart", those are obviously the ones with the art. Choose File->Open, and navigate to the AssetBundle folder I mentioned earlier.Since I found the UABE to be not very intuitive to use, I'll make a brief guide on how to use it. At the time I'm writing, the latest version is 2.2 beta1. Search for it on Google (the download links are on a forum and I'd feel bad linking a different forum here). In order to extract resources from them, you need the Unity Assets Bundle Extractor, UABE for short. mtga extension, but they are just compressed Unity asset bundles. It will download additional files, which will be saved in Code: Select all C:\Users\\AppData\Local\Temp\Wizards Of The Coast\MTGA\AssetBundleor Code: Select all \MTGA_Data\Downloads\AssetBundleWhen the downloads end and the real game starts, you can Alt F4 out of it. Code: Select all don't need to have the closed beta invitation to install it, and the resources will be downloaded before it asks for registration, so anyone can do it. Here's the direct link to the game installer. Note that, given the beta state of the game, anything can change at anytime, so maybe some of the following information will be wrong in the future. Quality is about the same as in DotP games. In case someone needs it, I'll explain how anyone can extract art from MTG Arena, in order to use it on modded cards.
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